Interactive Discussion, Workshops, Power Point Presentation, Case Studies, Question and Answer Session, Pair Work, Group Work, Games, and Real-life situation sharing
Day 1:
Module 1: Introduction to Training of Trainers (ToT)
A. Welcome and program overview
B. Mastering icebreaker activities to establish a comfortable learning environment
C. Setting expectations and personal goals
Module 2: Designing A Training Program
A. Understanding adult learning principles (Andragogy)
B. The concept and process of training need analysis (TNA)
C. ADDIE instructional design model
D. Development of materials
Module 3: Facilitation Techniques
A. Overview of different training methods
B. Facilitation using GLOSS, EASE, FEED, and OFF methods
C. Practical demonstration and hands-on practice.
Module 4: Interactive Training Methods
A. Introduction to various training methods (e.g., role-playing, case studies, group discussions, brainstorming, debates, simulations, interactive lectures, games and gamification, peer teaching, problem-based learning, etc.)
B. Choosing the right method based on learning objectives.
C. Hands-on practice sessions for participants to apply different training methods.
Day 2:
Module 5: Designing Learning Games and Activities
A. Game mechanics and dynamics
B. Aligning games with training goals
C. Building engaging game scenarios
Module 6: Facilitation of Learning Games
A. Role of a game facilitator
B. Addressing challenges and participant dynamics
C. Practical demonstration and hands-on practice.
Module 7: Delivering Effective Training
A. Understanding learners’ learning styles and customization of delivery
B. Effective delivery: verbal and nonverbal
C. Fine-tuning presentation delivery skills.
Module 8: Advanced Facilitation Techniques
A. Crafting training stories
B. Handling complex group dynamics
C. Techniques for managing difficult participants
D. Techniques of handling questions
E. Creating a supportive learning environment for participants.